Disc Golf Valley Patch Notes 1.544, 2024-12-20
You guys seem to have enjoyed having a spending avenue for coins, because nearly 200 million coins was spent on the Red Discmania Boxes. We are bringing back mystery boxes soon!
If you missed last year's christmas badges, all rewards that were active will be available again for the players who haven't already gotten them. We have also added some new secret badges which you may find as you play the game during the christmas season.
Level Up Reward Changes:
We accidentally enabled attribute weights for Level up rewards a while back, while unintentional, we like the change and intend to keep this active and support it instead of removing it. The unintentional attribute weights only applied to the first three discs in any level up reward, so we're adding the weights to the rerolled discs as well.
From level 20 onwards (or rerolled discs at level 15+), you'll now have Essential Tier Attribute Weights from all level up rewards including rerolled discs. For more info go to: https://spinoffgames.se/probability
In addition to these changes, we're also adding most of the molds from the red mystery box to the level up reward, and a couple more that have been in the season reward pool as well.
Level 5+ additions
Level 10+ additions, all of the above and:
Level 20+ additions, all of the above and:
Level 50+ additions:
Added support for multiple types of mystery boxes to be in the player mystery box inventory at the same time.
Added more cosmetic options available for coins in the player profile.
Changed the background of the game to match season 11's theme in preparation for a season switch. During christmas it may have some extra christmassy details.
Added quick restart to Daily Challenge and Practice Mode. Simply double tap the button to restart.
Added support for more reward types for participating in events.
Added support for additional OB and Hazard rules for future courses.
Added a couple new molds
Bug Fixes & Quality of Life
We have improved the season switch functionality and there should no longer be issues with seasons loading at the start of a new season. If you receive season points from Mystery Boxes between seasons it will automatically be added to the next season when it starts.
There will be a slightly longer intermission between season 10 and season 11. During this time you will be able to play unranked multiplayer with players of all skill levels without worrying about rating or winning/losing, so go crazy with Ace lines and show them off!
There will be around 30 minutes between the closing of the season before Unranked mode is active, and Unranked will likewise be disabled for around 30 minutes before the start of the next season - this is to clear the queue and active match list.
Your season end rewards will be sent to you when Season 11 starts, just like it worked before - but now you won't be required to enter the multiplayer menu anymore and instead get a popup screen when you open the game/go to the home menu.
Fixed an issue where events sometimes would lock
Fixed an issue where badges sometimes wouldn't show the reward when inspecting them in the profile.
Fixed an issue where rerolled discs could not be foil.
Fixed an issue where rerolled discs could not be glossy.
Fixed an issue where rerolled discs could not use attribute weightings.
See you in the Valley!
Best wishes, the Spinoff Games Team.
Disc Golf Valley Patch Notes 1.526, 2024-11-21
We're happy to announce that Spinoff Games is collaborating with Discmania on their real-life Mystery Box release, having their Mystery Box in Disc Golf Valley! We hope that you'll enjoy the cosmetic and disc contents of the box.
The mystery boxes are available for both Coins and real-life money. Players finally have a recurring spending option for their hard-earned coins. Collect the exclusive items for this box before it's gone from the Pro Shop! You can find the Mystery Boxes in the "Go Pro" tab in the shop. (This in effect means that you can only purchase these boxes on your mobile devices)
All players will receive one free Medium size mystery box into their gift inbox.
Here's a short rundown of what you can expect inside the Mystery Box:
Items are divided into tiers.
Border is a new cosmetic item type which surrounds the "Player Card"'s background.
For more information on these, and detailed drop rates of all items, go to https://spinoffgames.se/probability
We have added a couple more discs that goes along with the Discmania Red Mystery Box.
Added more and adjusted some bag presets:
These bag presets are available in Play With Friends and can be used in future events hosted by Spinoff Games or tournament organizers. Some of these bags will have entirely new disc molds that you can try out before they get fully released into the game.
Bug Fixes
See you in the Valley!
Best wishes, the Spinoff Games Team.
We squashed a couple bugs for this patch. Highlights below.
Fixed an issue where Daily Challenge doesn't give the correct amount of Season points.
Fixed an issue where if you retired Daily Challenge, you would get 250 experience points as if you cleared all 4 tiers.
Fixed an issue where players sometimes wouldn't get a level up reward from leveling up.
Fixed an issue when going Out of Bounds in the water that could rarely teleport you to the edge of the map instead of the correct Lie position.
Fixed an issue where sometimes the Player Card and Player Inspect had the wrong information on it at the start of a new season.
Fixed an issue where season 9 end rewards weren't properly distributed to all players. They will be given retroactively to players who haven't already received it.
Fixed an issue where players would get duplicate season end rewards by returning to the multiplayer menu multiple times until a game restart.
Fixed an issue where opening Putting Practice froze the game.
Fixed an issue on the PC version where the seasonal background wouldn't cover the screen on all resolutions.
Fixed miscellaneous graphical bugs.
Level up reward pool changes:
We also missed adding the level up reward pool changes as the season changed, so these changes are making it in now instead.
Level 0+: no change
Level 5+: +Bear, +Kaxe
Level 10+: +MD1
Level 20+: +Captain
Level 50+: +Strive
See you in the Valley!
Best wishes, the Spinoff Games Team.
Start Date: October 30th, 12:00 UTC.
Season 9 ends on October 30th 11:30 UTC. All players who played 5 or more matches during the season will receive rewards based on their ranking.
Season 10 starts after a short break, along with the Season 10 Pass. This is the tenth season that we're putting on, as well as Disc Golf Valley's 6 year anniversary! We've made some of the effects and artworks for this season extra special, and we hope that you all will enjoy them! Drive long, and prosper.
There are some changes in the random disc rewards. These are the random disc rewards for Season 10:
Discmania: Rainmaker, Tilt, Link, P2, Cloudbreaker 2022, PD, MD3 (New)
Kastaplast: Rask, RekoX, Krut, Lots, Stal, Stig (New)
Dynamic Discs: Agent, Evidence, Escape, Maverick, Guard, Trespass (New)
Westside Discs: Destiny, Shield, Adder, Sampo, Tursas, Longbowman (New)
Latitude 64: Sapphire, Hope, Flow, Fuse, Spike, Bolt (New)
See you in the Valley!
Best wishes, the Spinoff Games Team.
Attribute Buffs
Sticky
Wind Break
Water Skip
Attribute Nerfs
What would buffs be without any nerfs? Well, for this release, we won’t nerf any attributes.
However, we are planning to reduce the stickiness of Roll discs in a future update, but we want to handle this carefully. Many of you have chosen or purchased discs with the Roll attribute to benefit from the stickiness on drivers, and we don’t want to disappoint you.
We're still evaluating alternatives and haven't yet finalized the plan. For now, we're giving you some time to start collecting Sticky Distance drivers before we adjust Roll. Sticky Fairway and Distance Drivers will not roll as far as Roll discs when they unexpectedly flip and roll. They should also do so much less frequently.
These changes aim to shake up the meta while clarifying what the attributes actually do. Since it’s unintuitive that Roll provides stickiness, we want players to understand each attribute without needing insider knowledge.
Optimization
We’ve optimized image storage and loading in the game, making it easier to open large disc collections without a supercomputer. This change has shown a big improvement, though we’re still working to make it even better.
Features and Quality of Life
Reconnect to Events
If you crash during an event, you can now reconnect! Reconnecting gives you a +1 penalty stroke and returns you to the position where you crashed. You can only reconnect using the same device you crashed with. Since we can’t differentiate between a crash and a force-quit, we have to impose this penalty stroke to prevent potential abuse.
Event Rewards Selection Fix
Event rewards where you select one disc out of three are now only marked as “claimed” once you make your selection. This means your reward will still be available if you crash before choosing your disc.
Summary Screen Update
We’ve redesigned the summary screen for uniformity and readability. The Daily Challenge reward screen is now integrated into the new summary screen.
Foil Discs and Glossy Discs
We’ve added a chance for random disc rewards to be extra special
Glossy discs reflect light like a mirror. (Most of the 2024 Team Series discs are Glossy.)
Foil discs reflect light like a mirror, and has a subtle animation and color gradient. (Only a select few players currently own a Foil disc.)
Here are the chances of receiving Glossy or Foil discs:
Currently, Glossy or Foil discs you receive will be identical to their regular counterparts, except in graphics. We plan to enhance this system in the future, giving Foil discs a higher chance of being a high-tier Mold and having high-tier attributes.
Miscellaneous
See you in the Valley!
Best wishes, the Spinoff Games Team.
New Maple Hill Course Layout!
We have added a new layout to Maple Hill. This features some changes made to the course during 2024. Play the new layout, earn the rewards, and practice to get yourself ready to play along with the pros in the next major tournament held on the course.
Compensation!
Within 24 hours of this patch we will send a gift to all players that login within the next seven days, which contains 400 season points. This is a compensation for the early days of this season where season points didn't properly save.
Bugfixes and improvements.
Fixed one instance where discs would sometimes be deleted from a corrupt save file when using multiple devices. You should now correctly lose the session on Device A when opening the game on Device B, even if it's minimized or in rest mode.
Fixed various miscellaneous text and visual bugs.
Fixed a bug where playing offline would not count toward the daily season cap.
Fixed a bug where players could turn their local device clock forward to circumvent the daily season points cap.
Fixed an issue where the practice area leaderboards could only record one score at a time.
Fixed an issue where new players were sometimes unable to create an account and continue playing.
Fixed an issue where replay throws would not affect chains.
Fixed an issue where multiplayer matches would sometimes fail to close.
Fixed an issue on Nokia where the fence would obstruct your view while putting. You should now be able to putt as expected, even when the fence is in view.
Fixed various other course issues, including basket shadows, tree colliders, and the removal of tee sign colliders.
Fixed an issue where emojis wouldn't display in player names.
Fixed an issue where replaying after missing a Mando would cause the following throw to count as another missed Mando.
Made it clearer for has-been subscribers which insignias they have already unlocked and will have back if they subscribe again in the profile settings under the "frame" tab.
Added an option to remove and change insignia as a club member.
Change insignias in the profile settings under the "frame" tab.
We had some lingering issues after our August release, we released a hotfix after the season started and this patch should resolve some of the most pressing remaining issues, including long-standing critical bugs.
Best wishes, the Spinoff Games Team.
Disc Golf Valley Season 9 Announcement
Start date: August 28th, 12:00 UTC.
Season 8 ends on August 28th 11:30 UTC. All players who played 5 or more matches during the season will receive rewards based on their ranking.
Season 9 starts after a short break, along with the Season 9 Pass.
Step 1.) 2 fl. oz. of Floetrol. ¼ teaspoon of dye powder. Stir. Repeat with other colors until satisfied.
Step 2.) Get radical!
There are some changes in the random disc rewards. These are the random disc rewards for Season 8:
Discmania: MD1, Rainmaker, Tilt, Link, P2, Cloudbreaker 2022, PD (New)
Kastaplast: Rask, RekoX, Kaxe, Krut, Lots, Stal (New)
Dynamic Discs: Captain, Agent, Evidence, Escape, Maverick, Guard (New)
Westside Discs: Bear, Destiny, Shield, Adder, Sampo, Tursas (New)
Latitude 64: Sapphire, Hope, Flow, Fuse, Strive, Spike (New)
We're aware of the new "bounce-out" issue which replaced the spitouts. We're currently testing our fix for it with our tester team. We should have a hotfix version out for this soon.
See you in the Valley!
Best wishes, the Spinoff Games Team.
Old course! I mean a new course! Uhh, I mean, a New Old Course!
Sunshine Glade has received a major facelift, and all holes now share the same map, similar to Northern Lights and Ikigai Springs. Watch out for the new fountain!
Make sure to check it out before queuing into multiplayer matches — or don't, if you're feeling brave!
We have made smaller changes to other courses as well:
Rework:
Lakeside
Vibrancy and lighting:
Kaho Park
Owlwood
Maple Hill
Champions Landing
Blueberry thicket
Ikigai Springs/Enso
Bugfixes and improvements.
Spitouts and gameplay issues:
Issue: Spit-outs have occurred more frequently due to a change in the Unity physics engine earlier this year, specifically where the disc gets stuck in the chains and glitches out.
Solution: We have reworked the disc and chain collision so this happens much less frequently.
From our testing, it plays better in almost all situations, but everyone putts differently. We’re unable to play hundreds of thousands of holes to test this change, so we may make further adjustments based on feedback regarding the new chain collision.
Issue: Tree and bush transparencies did not stack, so players couldn’t tell how many objects could potentially affect their throws.
Solution: Transparency on trees and bushes has been reworked to be closer to our original version while still allowing the player to see through them.
Season Points:
Issue: The 200-point daily cap limited the ability to gain season pass levels too harshly, especially at later levels where you need 2.5 times the daily cap amount to gain a single level.
Solution: The daily cap will remain the same, but the maximum required points for leveling up the season pass will be reduced to 200 (from 500). This change applies to the current season as well, so if you’re deep into the track, you can expect some bonus levels you didn’t anticipate!
We will continue to monitor this, so please keep providing feedback.
XP Boosts:
Issue: XP boosts were not working as expected in all cases.
Solution: XP boosts now reward players with the proper amount of experience in all cases. To make it up to you, we’re giving all players an additional 50 XP boosters! The gift should reach your gift inbox within a day.
Issue: The visuals on the round summary screen sometimes showed less experience gain than you were supposed to receive, notably for Club Members. The experience rewarded was correct in these cases.
Solution: XP is now delivered and displayed correctly, whether players have one, both, or no boosters.
Multiplayer:
Issue: The scorecard in multiplayer occasionally displayed players in an illogical order.
Solution: Multiplayer scorecards are now ordered according to the following priorities:
1st: Players with the most completed holes are at the top.
2nd: Players with the lowest stroke count are at the top among those with the same number of completed holes.
3rd: Retired players are always considered "last place" and will be sorted at the bottom of the scorecard in no particular order.
Issue: Some multiplayer matches would not close, leading to an "ongoing" match in the match history that never ended. This was caused by individual players’ devices closing matches, which in rare cases could fail.
Solution: Now the server will close all matches. Every 5-10 seconds, the server will check if any players are still playing the match and will close the match when all players have either finished the last hole, timed out, or retired. Match results and ratings will only be delayed by up to 5-10 seconds due to this change.
We also fixed the numbering on the last 3 matches history in the Multiplayer screen.
Crashes:
Issue: Some older or low-powered devices could experience crashes while attempting to load bigger courses if they had opened their Collections before playing.
Solution: We now unload the Collection as you exit and load a course, which should remedy this issue.
Miscellaneous Issues:
Thank you for providing valuable feedback during our holiday season! We have tried to fix the biggest issues as quickly as possible, and more issues will be addressed in upcoming patches. Please continue to provide feedback if you encounter something that isn’t working or hurts the experience.
Looking ahead:
Here are some things we’re currently investigating:
Best wishes, the Spinoff Games Team.
New layout: Maple Hill Reds has been added!
We hope you enjoy this short layout at Maple Hill, which provides a more friendly experience for Maple Hill goers in the valley. There are 4 badges added with the course. Two of these badges are aimed to challenge even the experienced players. The Chasing Daylight speedrun challenge won’t count loading time between holes.
Blueberry Thicket and Oak Hill have gotten facelifts!
With the graphics being upgraded over time, it feels only natural to upgrade some of our oldest courses to match the style and quality.
Disc Golf Valley Season 8 Announcement
Season 7 ends on June 27th 11:30 UTC. All players who played 5 or more matches during the season will receive rewards based on their ranking once season 8 starts.
There will be a longer maintenance time before the launch of season 8 and the reopening of ranked multiplayer in order to deploy a patch to our servers needed for season 8. We expect the maintenance before launching season 8 and reopening ranked multiplayer to last no longer than 24 hours.
There are some changes in the random disc rewards. These are the random disc rewards for Season 8:
Discmania: MD1, FD3, Rainmaker, Tilt, Link, P2, Cloudbreaker 2022 (New)
Kastaplast: Rask, Falk, RekoX, Kaxe, Krut, Lots (New)
Dynamic Discs: Captain, EmacTruth, Agent, Evidence, Escape, Maverick (New)
Westside Discs: Harp, Bear, Destiny, Shield, Adder, Sampo (New)
Latitude 64: Sapphire, Core, Hope, Flow, Fuse, Strive (New)
We have introduced new item types into the season track, Backgrounds. Backgrounds are cosmetic items that you can use to put some extra flare on your player card which is displayed in multiplayer lobbies, your player inspect page, and on your profile page. To use these new items, go to your player profile, click the edit button on your player card, and navigate to the appropriate tab.
Ranked Multiplayer Update:
Problem: Par-based hole timers give too much time on some holes and too little time on others. All par 3s are not equal.
Problem: Faster players end up spending more time than they want waiting for others.
Solution: Ranked Multiplayer is now asynchronous and synchronous at the same time. What that means, is that if you’re playing faster than the rest of your match group, you get to move on to the next hole without waiting for every other player. If you fall behind, you still see the throws made by the players ahead of you. You can always choose to wait until the group has caught up if you don’t want to speed ahead.
We have removed the hole timers in ranked multiplayer completely. You now have 15 minutes to complete the 9 hole round. No longer will short distractions in your life make you have to retire from the match or take a triple bogey.
You can now reconnect to active multiplayer matches from which you got disconnected or if the application crashed.
You can watch a replay of your throw in Ranked Multiplayer again. Watch, record, and share your best (or worst) throws! (The match timer keeps ticking, so don’t waste too much time on the replays)
Since multiplayer now has asynchronous gameplay, season points and coins will not be rewarded based on performance, but instead based on the expected length of the match. Just like round rating and the XP Round Bonus (the bottom experience row in the summary screen), it’ll be based off of the holes played in the round. The season points gained from a single match is half of the Round Bonus experience amount.
Added a link to DGVMetrics in-game. You can find the link to DGVMetrics in the ranked multiplayer match history panel.
Universal Season Points:
Problem: Many players feel like they don’t have the time to dedicate to a live match that you cannot pause, and therefore don’t get the benefits of the season track - because season points are limited in multiplayer only.
Solution: Players can gain Season Points in every game mode!
We have capped the amount of season points players can gain in a single day at 200. We don’t expect the majority of players to ever hit this cap. Players can enjoy every game mode while earning season points without the pressure to grind ranked multiplayer. We also hope to reduce burnout from playing for random and unpredictable rewards.
You can now gain season points from the Daily Challenge as well. 10 Season Points for each threshold cleared.
Disc Golf Valley Club (DGV Club):
We have added a new way to support Disc Golf Valley, and get lots of Quality of Life in return! DGV Club is a monthly subscription with many benefits, including:
500 Daily Coins on login
No ads. This includes disc reroll ads, banners in courses, banners in menus, and removal of interstitial ads (popup ads). The previous popup ad removal purchase will remain in the shop if you just want to get rid of the popup ads, without being a subscriber
One free “DOTW” every month! They don’t carry over between months, and reset at the 1st of every month. Don’t forget to claim your Disc from the DOTW shop! (Any of the seven options from the DOTW shop is claimable)
50% increased experience booster, which stacks with the round exp booster for a total of 100% increased experience when both boosters are active
Additional experimental features for DGVMetrics
Changes to level up rewards:
We have added a couple interesting molds to the level up reward pool!
These discs are: Svea (Kastaplast), Judge (Dynamic Discs), Underworld (Westside Discs), Brave (Latitude 64), DD3 (Discmania)
Level 5+: +Svea, +Judge
Level 10+: +Underworld, +Brave
Level 50+: +DD3
Player Card Customization:
We have added the ability to purchase and change colors of your profile icon Frame, and Background. More options will be added over time. Access this by navigating to the same place as you do when changing your profile icon, and select the Frame or Background tab at the top.
New 2024 Team Series additions:
This team series batch includes plenty of new disc molds to the game, check it out and support your favorite disc golf pro!
Gannon Buhr - Discmania
Alden Harris - Discmania
Kyle Klein - Discmania
Ella Hansen - Discmania
Ricky Wysocki - Dynamic Discs
Kona Montgomery - Dynamic Discs
Matt Orum - Westside Discs
Sai Ananda - Westside Discs
Miscellaneous:
We have added a link to our store pages on iOS and Android so that players can delete their account without having the game downloaded. Deleting your account is permanent, and will not be recoverable.
Fixed an issue where the Krut disc would have the Guld stamp. Future Krut rewards will now correctly have the Krut stamp.
Fixed an issue where the Raider disc could have multiple stamps depending on the color of the disc when randomly assigned to the daily deals shop.
Fixed a syntax issue with Challenge the World where having scores above par would display “2” instead of “+2”.
Fixed an issue where players whose disc landed in the basket sometimes didn’t finish the hole, and had to tap in despite already being inside the basket.
Fixed an issue where players wouldn’t have enough time to change their bag when starting a multiplayer round.
Fixed various graphical errors.
Various bugs in courses:
Fixed some camera issues on Highlander’s Ridge
Fixed an issue where discs could slide under a wall on Highlander’s Ridge 7
Fixed some inconsistent colliders on Champion’s Landing between layouts
Fixed invisible bushes on Champion’s Landing
Fixed some cases where the Water Out of Bounds would act strangely on Nokia
Fixed an issue where Out of Bounds would make you rethrow from the tree tops instead of where you’re supposed to throw from
Fixed other small bugs and issues with courses
Best wishes, the Spinoff Games Team.
Added two new Challenge The World Layouts:
Champion's Landing DDO MPO Layout 2024
Champion's Landing DDO FPO Layout 2024
Bug Fixes:
Adjusted the Chains to give less spitouts. This should reduce the amount of spitouts that you get from when the disc "gets stuck" in the chains.
Adjusted the Out of Bounds on Maple Hill waters to behave correctly.
Adjusted the height of the distance marker pin on a Maple Hill hole.
Fixed some badges not having a description.
Fixed an issue with graphics settings being different from what the player had selected.
Issue: When receiving disc rewards from Challenge The World, they would appear to have extra attributes than what they were supposed to have. This was a graphical error, and didn't affect what the disc reward was supposed to be.
Solution: These reward discs should now properly display as they are supposed to be.
Miscellaneous UI bug fixes.
Best wishes, the Spinoff Games Team.
Best wishes, the Spinoff Games Team.
Added a new game mode, Challenge The World.
Challenge The World is the home for real-life courses. Take your shot at some of the best courses in the world, right there in your phone. With the initial release of Challenge The World, it will include two layouts of Maple Hill, one layout of Champion's Landing (Formerly ECC), and one layout of Nokia Disc Golf Park. Each of the current layouts will have 18 holes, badges, and star-rewards. In each layout, one of the badges will act as a "fourth star", called a Mastery Badge. These mastery badges will yield great discs, with special graphics. We hope that you enjoy playing these courses in a mode that's a little less hidden than Practice Mode!
In Challenge The World, players will receive a newly-designed rating. This rating will not affect the player profile rated rounds, as it is a new formula and is not ready to replace Pro Tour Rating yet. We may tweak the formula after the initial release. This new rating is hole-specific, so if you get a hard birdie you'll receive higher rating from that hole than another hole where it's an easy birdie. This makes it so that two separate score cards which finish at the same stroke count can have different ratings.
This is an early release of the game mode, and currently has a limited amount of courses and layouts available. We plan to continue updating this game mode with tweaks, more features, and layouts over time.
Courses available in Challenge The World:
* Maple Hill MPO 2023 (new)
* Maple Hill FPO 2023 (new)
* Nokia EO 2022
* Champion's Landing MPO 2022 (Formerly known as Emporia Country Club)
Speaking of real-world courses, we have changed the baskets on all real-world courses to match the other basket dimensions in the game.
We also increased the terrain height on Nokia and Champion's Landing slightly.
We have started the work with the 2024 Team Series players and discs.
We have updated the Settings Panel and moved some options around. For example, you now enter the Settings Panel to retrieve your Player ID.
We have updated the Profile Panel and added some new features, including selecting "Favorite Discs". This function can help identify discs that you don't want to lose in the collection.
We have added a timer to the Multiplayer Season Panel and Season Pass Shop Item. This timer will activate when there's around 2 weeks left of the season, and will notify the player how many days and hours there's left of the season, helping them understand how long they have to get points for the season pass or rank up to their desired rank. This should help players make a more informed decision when buying the season pass late into a season, as well.
We have added a new way to claim rewards from events, tournaments, and special cases. If you're eligible to receive a reward (for example from placing in the top threshold of a Paid Event), it will now be received in an in-game inbox where you get information about where the reward is from, and claim it there at your own will instead of receiving it automatically when entering the play menu.
We have updated the Royal Bag to include the Latitude's new mold, Strive. Try the Royal Bag in Play With Friends!
We have updated the level up reward pools, adding discs that are available in the current season that will be phased out and replaced in the next.
These discs are:
Stig (Kastaplast), Vandal (Dynamic Discs), Savior (Latitude 64), Sword (Westside Discs).
Level 5+: +Stig, +Vandal
Level 10+: +Savior, +Sword
We are preparing the launch of the next season and season pass, we hope that you will enjoy the next reward track!
We have identified another issue which can in rare cases cause discs to be lost from the collection, and rectified this issue.
Issue: Players were placed into Expert Tier on tiered events, despite having reached Champion in the current or previous seasons.
Solution: We have changed the tiered event system to take into account the highest division a player has reached, instead of the highest rating a player ended a season at.
Issue: When adding a new function where we have more options with disc colors and stamp combinations, we caused an accident where some of the Falks from a previous season pass turned White!
Solution: We have solved the conundrum of the White Falk! (If you own the Falk that appeared in a previous season track that turned completely white, it should now properly appear with the correct graphics like before)
Issue: The game is sometimes too happy with causing spit outs when putting or throwing into the basket.
Solution: We have adjusted the disc behavior when colliding with basket chains. The idea behind this change is to reduce the amount of "glitchy" spit outs.
Miscellaneous other bug fixes has been made.
During season 6, we posted a survey in our news section which had the same question types as the previous survey we did a while back. We can use the results from this survey to compare with the previous one, and we want to extend our thanks to the community for participating in the betterment of the game and player experience! This will help us understand the players wants and needs much better. We're currently starting the work of compiling the results and drawing conclusions, and we've already noticed a few patterns which give a clearer picture.
See you in the Valley!
Best wishes, the Spinoff Games Team.
See you in the Valley!
Best wishes, the Spinoff Games Team.
See you in the Valley!
Best wishes, the Spinoff Games Team.
Fixed a long-standing issue where OB lines were inaccurate, if you consider real-life rules. Now OB lines accurately represent as if it was real life. If your disc touches the OB line, it's not OB.
Added a feature where you can change your bag in the multiplayer lobby screen after seeing the courses. You always have at least 5 seconds to change your bag even if you join "late". The bag you choose will be the bag you use for the duration of the match.
Added seven molds to the level up reward pool, these molds will later be removed from the seasonal reward pool by the time season 6 hits.
Level 0: Maiden, Gatekeeper, Berg
Level 5: Fury, Marshal
Level 10: Stal, Raider
It's not quite time to announce which molds are available in the season 6 reward pool, but we think you'll quite enjoy them!
Issue: Players were used to the old UI, and the new UI threw a wrench in some players lines that they throw on some courses - and some of the information was harder to see on small devices compared to before.
Issue: Players couldn't see some of the new UI elements on certain courses because of transparency issues.
Solution: Added a feature where the player can tweak their own in-game UI. This will be accessible in-game, by opening the top right hamburger-menu options while in a round, then pressing at the top left new cog wheel UI button. You are now able to choose between the new thinner lines, the old thicker lines, choose your own transparency preference, and more. This will also allow you to move some of the UI, in case you have a camera notch which goes into your display this would help you see all of the UI elements. We also accentuated when you're using forehand or backhand in the throw UI, making is clearer so that you do not accidentally throw with the wrong shot type as much.
We have reinstated the daily watch-ad-for-coins mechanic in the daily deals shop, as well as improved it. Now you can watch ads 4 times in a day, and receive different rewards for each ad watch, one of those rewards is a random disc reward.
Fixed an issue where some minimaps would be very low resolution on big courses.
Some lines that were unintentional exist because of lack of tree colliders. We have added tree colliders to many trees that were missing them. Most "local routes" will still be possible, but more difficult to execute.
Here's a list of affected holes:
Sunshine Glade 5
Owlwood 6
Kaho Park 2
Kaho Park 6
Northern Lights 8
Emporia Country Club 9
Harrowing Woods 9
Lost Island 8
Downtown 5
Downtown 6
Windswept Fields 7
Windswept Fields 8
Fixed an issue where Maple Hill in Multi Player and Daily Challenge caused Blueberry Thicket to show in the course preview instead of Maple hill.
Fixed an issue where the multiplayer opponents scores could overlap your bag when changing discs.
Fixed an issue where OB lines on some holes displayed incorrectly.
Fixed an issue where selecting shot type (Forehand, Backhand, Putt) would also select the wrong disc.
Fixed an issue where Special Offers tab was visible on steam, despite not being able to open the shop and buy packs with real money on the platform.
Fixed an issue where Northern Breeze 4's flyover didn't work as intended.
Fixed an issue where you sometimes would see the in-game throw UI in the main menu.
Fixed an issue where the throw lines in multiplayer wouldn't show up on your minimap until you made your first throw.
Fixed an issue in the Season Track where you sometimes would receive discs with basic colors. You now receive only special colors, as intended.
Fixed an issue where the distance to basket showed an incorrect number in multiplayer.
Fixed an issue where the ECC and The Beast courses would show F9 in multiplayer even when holes from 10-18 showed up.
Fixed an issue where some minimap icons were inconsistently sized.
Fixed an issue where if you watch a replay after going OB on some courses, "Move To Lie" becomes an option when it shouldn't - pressing it causes the game to place you at an incorrect position. Now it properly displays options that are correct, and won't send you to the "void".
Fixed an issue where some distance drivers could have Accurate on the disc.
Fixed an issue where the game doesn't give you feedback that you have disconnected from a multiplayer match, causing you to be able to fully complete the match but still receive "R" (Retired) as your result. Now if you are unable to submit scores and have disconnected, the game will attempt to kick you from the match, giving you quicker feedback on your connection status.
Fixed an issue where the UI would flicker in-game sometimes.
Fixed an issue where the "strafing" feature (moving left-right, above the rotate feature in the in-game UI) moved at different speeds depending on your systems frame rate.
Fixed an issue where if you join a multiplayer lobby "late", you would barely be able to see the courses you're going to play on before entering the match.
Fixed an issue where some returning players would incorrectly not have the Tournament Pack unlocks.
Fixed an issue where some returning players couldn't load their collection.
Teassue: Players noticed that in the Season 4 end rewards, that the piraty disc said "Teasure" instead of "Treasure".
Treasolution: Actually, this was a very much intended reference to pirates loving to drink tea. Pirates did drink tea, right..? What if the real Teasure was the tea we drank on the way... (The stamp stays for the novelty!)
See you in the Valley!
Best wishes, the Spinoff Games Team.
We're introducing a new attribute to the game! Water Skip.
Water Skip enables a disc to skip on still water (not flowing rivers), if the disc meets a few requirements.
The disc needs to meet the following requirements to get a skip: Have maximum 40 degree angle when hitting the water. Have a minimum speed when hitting the water. Have a velocity which is higher horizontally than vertically. Have the Water Skip attribute (duh).
We're very excited to see what you do with this new attribute, and what new lines you find to get previously hard-to-get eagles (or even albatrosses!). As time goes on until the next release, we might tweak some of the values of Water Skip if the balance is completely off, or not fun - so don't hesitate to be vocal about your feelings of Water Skip!
As Season 4 comes to an end on December 27th 12:30 UTC, all players who played 5 or more matches during the season will receive rewards based on their ranking.
Season 5 is soon to be out, along with the accompanied Season 5 Pass. Open the door, 1, 2.6, and fight your way to unlock multiple brand new molds and the improved season pass rewards.
There are multiple changes to the season pass. The most requested change was to the end game season pass rewards, that required 500 points each to unlock. This has now been changed. Level 26 now requires 75 points instead of 500 points. Level 27 requires 100. Level 28 requires 125. This increase in points required per level caps out at 500 points.
We have also adjusted the early season pass levels point requirement. The first level now requires 10 points, and scales up to season pass level 10 which requires 50 points. All in all, these changes should mean that every player will get: Season pass levels while still in their first 5 multiplayer matches, an easier time reaching level 25, and on average the amount of rewards players get for the same effort is more.
There are also some changes to the free and paid track, most notably in the random disc rewards.
The random disc rewards in the season track have been adjusted
There are new random disc rewards:
Putter: Pure, Hope, Shield, Reko, Mercy, Keystone, Dagger
Putter/Midrange: Pure, Hope, Shield, Reko, Mercy, Keystone, Dagger, Claymore, Fuse, Warship, Gatekeeper, Bounty, Anchor, Compass, Trust
Midrange: Claymore, Fuse, Warship, Gatekeeper, Bounty, Anchor, Compass, Trust
Midrange/Fairway: Claymore, Fuse, Warship, Gatekeeper, Bounty, Anchor, Compass, Trust, Explorer, River, XXX, SaintPro, Glory, Hatchet
Fairway 7-9 speed: Explorer, River, XXX, SaintPro, Glory, Hatchet
Fairway 9-11 speed: Lots, Felon, Escape, Pioneer, Musket, Grace
We have adjusted the Season Pass Content for Season 5. The discs that are available in the random disc rewards in the season track are:
Kastaplast: Rask, Stål, Falk, Svea, Berg, Stig (new), RekoX (new)
Dynamic Discs: Captain, Vandal, EmacTruth, Judge, Marshal, Agent (new), Raider (new)
Westside Discs: Harp, Gatekeeper, Bear, Sword, Destiny, Maiden (new), Underworld (new)
Latitude 64: Savior, Fury, Sapphire, Core, Hope, Rive, Flow (new)
Branded: All of the above
We changed the colors available in the free and paid track random disc rewards. We created a new color category in the back-end which is called "special colors". This new category contains colors that have been available in old team-series packs, pro shop packs, and other locations, so you can now receive never-seen-before mold+color combinations from the season track. You can no longer get the Basic Colors (example: no-pattern-red) as well in the track.
When adding these discs, we’re also removing some amount of discs from the reward track, and adding the ones not already in the level up pool, to the level up pool. The new discs that are available in the level up pool and daily deals coin shop are:
Level 0: Reko (Kastaplast)
Level 5: Warship (Westside Discs)
Level 10: Escape (Dynamic Discs)
We have also moved two discs in the level up pools:
Level 20: -Guld, +Felon
Level 50: -Felon, +Guld
This is because we're rebalancing the Guld to go further. With the added distance the disc gets from this update - it's too much distance to be next to Ballista Pro which is the premium distance driver between level 20-50.
Old Guld Numbers:
Drag: 2.35
New Guld Numbers:
Drag: 2.14
Drag effectively means: The higher the number, the harder its speed and distance falls off, and the faster it fades. This means the Guld goes further with this new update.
Why did we rebalance Guld? We felt that the Guld didn't properly represent itself in the game in terms of distance compared to the rest of the field and the discs of other brands. We have increased the distance that the Guld flies, while maintaining a similar line. It should now be more comparable with other max-distance drivers such as the rive, zeus and cloud breaker.
We added new molds to the game, including the Spinoff classic Manta (featured in the season 5 pass). Stay tuned for more information.
We changed the in-game throw UI to give better information to the player about how their disc will fly depending on if they Hyzer/Anhyzer or throw it flat. We took the time while doing this to further accentuate the Chevrons that are commonly used as aim points to be more visible on all courses.
You can now also click the arrows in the quick select disc view, instead of just swiping.
In a previous release without patch notes, we released Maple Hill in practice mode, Events, and Play With Friends mode. We will add this course to multiplayer now as well. We're planning a better way to introduce these types of courses into the game than practice mode, but we're not ready to announce anything just yet.
Upcoming Christmas Event with new badges to hunt.
New (really cool (again)) disc trails and effects added, which will be available in the Pro Shop and Season Track in the coming months.
When starting a multiplayer game, as soon as you find a player and can no longer cancel your match search, you now see which courses you will play on as well as your opponents in a sort of lobby.
We added a new rare colour to celebrate the 2023 World Champion Reese Hight! Good luck collecting it.
Quality of Life and Bug fixes.
Santa managed to dig out his sled from the snow storm which buried it! Rudolph has a sprained antler but the presents should still make it on time for christmas.
Issue: When MM93 and Reese finished season three at a tied first position, only one of the players received the Winner disc reward.
Solution: We of course gave the other player the winner disc from our side - but if this were to happen again, both of the players will now receive the winner disc.
Issue: Raptor description was the same as X1.
Solution: We have now changed Raptor's description to be its own!
Issue: Maple Hill hole 8 had an issue where if a disc got stuck between the basket and the plateau, it counted as in.
Solution: It no longer counts as in.
Issue: The new transparent trees are hard to see through if there's multiple trees/bushes in-a-row.
Solution: We have adjusted the transparency, it should now be easier in general to see through the worst offenders.
Issue: In the season track, some players found it confusing to receive an "Icon", not knowing if it's a disc called "Icon" or if it's a profile picture.
Solution: We have now renamed the item to "Profile Icon".
Issue: We had an issue where you needed 801 rating to qualify for Champion division, instead of 800. This was also the case for Prospect (400) and Expert (550).
Solution: The rating now correctly requires 400 for prospect, 550 for expert, and 800 for champion.
Miscellaneous smaller bug fixes and spelling errors are resolved.
A big thank you!
We’ve gone through a lot of your feedback from the survey that we posted a little while after Season 3 started. There were thousands of entries to go through, and we're happy to say that some of the changes listed in this post are based on feedback from that form.
See you in the Valley!
Best wishes, the Spinoff Games Team.
As Season 3 comes to an end on October 27th 11:30 UTC, all players who played 5 or more matches during the season will receive rewards based on their ranking.
Season 4 is soon to be out, along with the accompanied Season 4 Pass. Hoist yer mast, and score some yo-ho-hole in ones in the valley. Perhaps, if you play well enough, you’ll get visited by the dreaded Captain C.
We have adjusted the Season Pass Content for Season 4. The new discs that are available in the random disc rewards in the season track are:
Kastaplast: Rask, Stål
Dynamic Discs: Vandal, EmacTruth
Westside Discs: Harp, Sword
Latitude 64: Savior
When adding these discs, we’re also removing the same amount of discs from the reward track, and adding the ones not already in the level up pool, to the level up pool. The new discs that are available in the level up pool and daily deals coin shop are:
Level 5: Bounty (Dynamic Discs)
Level 10: Shield (Westside Discs)
Level 20: Guld, Lots (Kastaplast)
Level 50: Felon (Dynamic Discs), Hatchet (Westside Discs)
Added new molds to the game. We won’t reveal too much right away, but there might be some old-school aquatic creatures making a return to the game. Stay tuned!
Added more Stock Stamps allowing us to use those discs in reward pools now and in the future.
Added a feature where a player can have multiple bags, with different discs in each bag. Fill up three bags, pick the one you want for the purpose you want. It has never been easier to complete Badges in Challenge the Valley! The bags are unlocked based on your player level. You start with one, get your second bag at level 10, and your third one at level 20.
Added a new course, Northern Breeze. Don’t forget the hand warmers!
Upcoming Halloween Event, for the sweet tooth.
Some minor changes to the season track, it should now be more clear when you level up.
New (really cool) disc trails and effects added, which will be available in the Pro Shop and Season Track in the coming months.
New team series players.
Quality of Life and Bug fixes.
Artur finally caught the spider hiding in the shadows!
Issue: When we added the new Berg/Warship stamp to the game, it overrode the stamp that players had previously purchased. We reverted the change and looked to find a better permanent solution.
Solution: We have now added back the new Berg stamp to the game. This stamp is available through the Season Pass reward track. The old Mountain Berg stamp is no longer available, but will remain in your collection if you already have it. This change is reflected in the Warship stamp as well. This issue should also not happen again in the future on other discs.
Issue: When entering the collection with a large amount of discs, it freezes the game and in some instances crashes it.
Solution: We have queued the loading, and added a loading bar for better feedback to the player to understand what’s happening. For most players this should be a direct improvement. We’re still not quite there to handle collection sizes that span multiple thousands of discs however. We also added a save animation for when you exit the collection, for clarification on when the game saves your changes in the bags/collection.
Issue: When a Mercy disc had the Rauta color, it showed the Mercy stamp.
Solution: The Mercy stamp no longer shows up on the Rauta color, and should also have better alignment in other rare colors.
Issue: When starting a new season, it’s daunting for many players to play versus the best players in the game while they finished in Prospect or lower in the previous season, since all players now revert back to exactly 500 ELO points.
Solution: Squish the ELO instead, using an algorithm we can squish players ELO to go towards 500. You’ll start higher than you ended the previous season if you finished lower than 500, and you’ll face players around your own level instead of the world champs and multi-season winners. Conversely, players who finish above 500 points will start higher than 500. Generally, players will land between 400-600.
Issue: We had an issue with Glimmer Colors where they didn’t glimmer.
Solution: Made Glimmer Colors glimmer again.
Issue: We were unable to provide you with Rare Colors for certain disc brands because the Latitude 64° stamp was attached to some of them.
Solution: We added more small logos like the Latitude 64° Logo on the Rare Colors. The Westside and Dynamic discs that we have added to the level up pool will now be able to use Rare Colors and have their own brand’s logo on the disc.
Issue: In multiplayer, the follow-flight trails are sometimes visually intrusive.
Solution: Make the trails a little bit more transparent, but up the saturation to still keep them vibrant. This should result in them not taking over the screen as much.
Various bug fixes: Fixed miscellaneous bugs throughout the game.
A big thank you!
We’ve gone through a lot of your feedback from the survey that we posted a little while after Season 3 started. There’s thousands of entries to go through that have filled in the manual text fields, so it’ll take a while longer to get a clear picture. We have some good takeaways already, and we’re working on implementing some of these changes for the November/December release, and Season 5. We plan to follow-up on this some more in the next year as well with another survey to compare the before/after in order to make sure we’re going in the right direction.
See you in the Valley!
Best wishes, the Spinoff Games Team.
As Season 2 comes to an end, all players who played 5 or more matches during the season will receive rewards based on their ranking.
Season 3 is soon to be out, along with the accompanied Season 3 Pass. If you're trying to rank up for Season 3, don't get caught in the middle of a railroad track. Bolt to action, climb the ladder, and upgrade your bag with the new Season 3 Pass rewards.
We have adjusted the Season Pass Content for Season 3. For example: The Latitude 64 Disc Pool for the Random Disc Rewards now has a completely new pool. The discs in this pool are: Fury, Sapphire, Core, Hope, Claymore, Rive.
We use a different attribute pool for the Season Pass Random Disc Rewards than we do in the Level Up Rewards. For example: The Heavy, and the Extra Fade attribute are nonexistent in the Season Pass. This is to help ensure that you get more desirable options from the Random Disc Rewards from the Season Pass. Just like in Season 2.
Added new molds to the game. The Discmania Essence and Origin can be found in the Season 3 Pass, while others will be revealed very soon.
Added more Stock Stamps allowing us to use those discs in reward pools now and in the future.
AI Tournaments have a new look. All available tournaments are now always listed from easiest to hardest. You can also see how many out of the 35 tournaments that you have finished 1st place in!
We're now back from vacation!
Issue: When claiming the random disc rewards in the season pass, you would sometimes receive multiple discs of the same mold including the attributes. This is not fun.
Solution: Now, every random disc reward in the season pass will always yield three different molds.
Issue: When claiming the random disc rewards in the season pass, if you lost your session or crash, the reward was considered claimed but you received no reward.
Solution: You can now opt to choose your disc reward later. Even if you lose your session or crash during the selection, the reward is not considered "claimed", and you will be able to claim it again.
Issue: The Latitude 64 disc pool in the Season Pass is the same as the royal (level 50+) Level Up Reward. This makes the reward less exciting as many players likely have seen most of these discs many times before. Especially in the end game rewards post season level 26.
Solution: The Latitude 64 disc pool is now improved, and now contains the following 6 discs instead: Fury, Sapphire, Core, Hope, Claymore, Rive. This does not affect the Level Up Reward pool.
Issue: When we added the new Berg stamp to the game, it overrode the stamp that players had previously purchased.
Temporary Solution: Revert the Berg stamp to the mountain art stamp, and in a later patch reintroduce the new text-Berg stamp without overriding the old Berg stamp. This will affect all of the text-Berg stamps, and turn them into the Mountain Berg, including the ones received in the Season Pass Random Disc Reward.
Problem: When finishing a round, and you receive your experience in the summary screen, there are no sound effects for some of the rewards.
Solution: Add sound effects on the missing spots.
Issue: When unlocking the season pass, there's not a lot of feedback showing that you have unlocked it. Sometimes players don't notice that they have received the on-purchase-disc or didn't know that they were supposed to get one.
Solution 1: Move the on-purchase-disc to the season track at "level 0". This way we both teach the player how to claim the reward, and have clearer feedback that the disc has been received. You will be able to claim this disc even if you haven't played a single multiplayer match yet.
Solution 2: After purchasing the season pass, the game now sends the player directly to the multiplayer view, where they can claim their earned rewards.
Solution 3: After sending the player directly to the multiplayer view post-purchase, play a short animation and sound effect which shows the unlocking of the season pass.
Issue: In Play with Friends, there's an issue with Sunshine Glade where sometimes you cannot progress to the next hole.
Temporary Solution: Disable Sunshine Glade in Play with Friends until we implement a permanent fix.
Issue: When finishing in first place in a ranked multiplayer match, you would sometimes not receive +1 on the Multiplayer Master badge count, or coins.
Solution: Now when you finish in 1st place in a multiplayer match, you get progress for your Multiplayer Master badge, as well as coins, as you should.
Issue: When entering the multiplayer screen, your scroll position in the season pass always defaults to the start, and you have to scroll manually to the level which you want to claim. This makes it hard to tell when you have a reward unlocked.
Solution: Now when entering the multiplayer screen, it will scroll to the position of the highest claimable object. This means that if you level up, you also will be able to immediately see and claim your new reward. We also made the claimable objects animated to easily spot them.
Issue: When accessing the Pro Shop, Branded Packs which have been in the shop for longer will show up top. This makes it hard to tell when there are new packs available.
Solution: Move the Branded packs further down, and move the Pro Packs further up. Now the order is: Season Pass, Pro Packs, Branded Packs, Coin Boosters.
Issue: When progressing the season pass, the Coin rewards felt lackluster.
Solution: Double the Coin rewards between level 1-25.
Issue: Some players couldn't access the Daily Challenge when the new Ikigai Enso was in the pool.
Solution: We temporarily disabled Ikigai Enso from the Daily Challenge, we are looking forward to enabling it again soon. All players should now be able to play.
Issue: When previewing the discs in the Season Track, you could not take the discs for a test drive.
Solution: We added an inspect button to the disc preview in the Season Track, if you tap on the disc, you’re now taken to the Inspect Disc window and can test drive the disc.
See you in the Valley!
Best wishes, the Spinoff Games Team.