Disc Golf Valley Patch Notes 1.XXX, 2024-04-??


Features, Bug Fixes, and Quality of Life.


Added a new game mode, Challenge The World.


Challenge The World is the home for real-life courses. Take your shot at some of the best courses in the world, right there in your phone. With the initial release of Challenge The World, it will include two layouts of Maple Hill, one layout of Champion's Landing (Formerly ECC), and one layout of Nokia Disc Golf Park. Each of the current layouts will have 18 holes, badges, and star-rewards. In each layout, one of the badges will act as a "fourth star", called a Mastery Badge. These mastery badges will yield great discs, with special graphics. We hope that you enjoy playing these courses in a mode that's a little less hidden than Practice Mode!


In Challenge The World, players will receive a newly-designed rating. This rating will not affect the player profile rated rounds, as it is a new formula and is not ready to replace Pro Tour Rating yet. We may tweak the formula after the initial release. This new rating is hole-specific, so if you get a hard birdie you'll receive higher rating from that hole than another hole where it's an easy birdie. This makes it so that two separate score cards which finish at the same stroke count can have different ratings.


This is an early release of the game mode, and currently has a limited amount of courses and layouts available. We plan to continue updating this game mode with tweaks, more features, and layouts over time.


Courses available in Challenge The World:

* Maple Hill MPO 2023 (new)
* Maple Hill FPO 2023 (new)
* Nokia EO 2022
* Champion's Landing MPO 2022 (Formerly known as Emporia Country Club)


Speaking of real-world courses, we have changed the baskets on all real-world courses to match the other basket dimensions in the game.


We also increased the terrain height on Nokia and Champion's Landing slightly.


We have started the work with the 2024 Team Series players and discs.


We have updated the Settings Panel and moved some options around. For example, you now enter the Settings Panel to retrieve your Player ID.


We have updated the Profile Panel and added some new features, including selecting "Favorite Discs". This function can help identify discs that you don't want to lose in the collection.


We have added a timer to the Multiplayer Season Panel and Season Pass Shop Item. This timer will activate when there's around 2 weeks left of the season, and will notify the player how many days and hours there's left of the season, helping them understand how long they have to get points for the season pass or rank up to their desired rank. This should help players make a more informed decision when buying the season pass late into a season, as well.


We have added a new way to claim rewards from events, tournaments, and special cases. If you're eligible to receive a reward (for example from placing in the top threshold of a Paid Event), it will now be received in an in-game inbox where you get information about where the reward is from, and claim it there at your own will instead of receiving it automatically when entering the play menu.


We have updated the Royal Bag to include the Latitude's new mold, Strive. Try the Royal Bag in Play With Friends!


We have updated the level up reward pools, adding discs that are available in the current season that will be phased out and replaced in the next.


These discs are:


Stig (Kastaplast), Vandal (Dynamic Discs), Savior (Latitude 64), Sword (Westside Discs).


Level 5+: +Stig, +Vandal

Level 10+: +Savior, +Sword


We are preparing the launch of the next season and season pass, we hope that you will enjoy the next reward track!


We have identified another issue which can in rare cases cause discs to be lost from the collection, and rectified this issue.


Issue: Players were placed into Expert Tier on tiered events, despite having reached Champion in the current or previous seasons.

Solution: We have changed the tiered event system to take into account the highest division a player has reached, instead of the highest rating a player ended a season at.


Issue: When adding a new function where we have more options with disc colors and stamp combinations, we caused an accident where some of the Falks from a previous season pass turned White!

Solution: We have solved the conundrum of the White Falk! (If you own the Falk that appeared in a previous season track that turned completely white, it should now properly appear with the correct graphics like before)


Issue: The game is sometimes too happy with causing spit outs when putting or throwing into the basket.

Solution: We have adjusted the disc behavior when colliding with basket chains. The idea behind this change is to reduce the amount of "glitchy" spit outs.


Miscellaneous other bug fixes has been made.


A big thank you!

During season 6, we posted a survey in our news section which had the same question types as the previous survey we did a while back. We can use the results from this survey to compare with the previous one, and we want to extend our thanks to the community for participating in the betterment of the game and player experience! This will help us understand the players wants and needs much better. We're currently starting the work of compiling the results and drawing conclusions, and we've already noticed a few patterns which give a clearer picture.




See you in the Valley!

Best wishes, the Spinoff Games Team.

Disc Golf Valley Season 6 Announcement


Start Date: February 27th, 13:00 UTC


Season 5 ends on February 27th 12:30 UTC. All players who played 5 or more matches during the season will receive rewards based on their ranking.

Season 6 starts after a short break, along with the Season 6 Pass. Venisti remanebis donec denuo completus sis. Rock your way into fame and glory by playing multiplayer this season.

The changes we made to the season 5 pass in experience curves and rewards have been received well, so we're keeping this new structure for season 6!

There are some changes in the random disc rewards.

Added a new random disc reward: Discmania.

Discmania: DD3 (new), MD1 (new), FD3 (new), Rainmaker (new), Tilt (new), Link (new).
Kastaplast: Rask, Falk, Svea, Stig, RekoX, Kaxe (new)
Dynamic Discs: Captain, Vandal, EmacTruth, Judge, Agent, Evidence (new)
Westside Discs: Harp, Underworld, Bear, Sword, Destiny, Shield (new)
Latitude 64: Savior, Sapphire, Core, Hope, Rive, Flow, Fuse (new)

Removed from the season track, and added to the level up reward pool:

Kastaplast: Stål, Berg
Dynamic Discs: Marshal Raider
Westside Discs: Gatekeeper, Maiden
Latitude 64: Fury

Level up pools changes:
Level 0: +Maiden, +Gatekeeper, +Berg
Level 5: +Fury, +Marshal
Level 10: +Stål, +Raider

We have added several new molds to the game, one which can be found as the final disc reward in the season 6 paid track with a familiar trail favourite. Who will be the true Master Of Putters?

A big thank you!
We posted a survey a couple seasons ago, where we gauged community feedback regarding seasons and multiplayer. We plan to post another survey using the same questions again a week or two into season 6. We're looking forward to read your feedback after the changes we've made, and what new priorities we should move towards in future seasonal changes.



See you in the Valley!
Best wishes, the Spinoff Games Team.

Disc Golf Valley Patch Notes 1.448, 2024-02-20


Bug fixes and QoL changes.


We have tweaked the transparency of trees and bushes which are close to the camera.

Fixed an issue where you could spam-click the sell disc button.

Fixed an issue where you could spam-click the disc claim button in level up rewards.

Fixed an issue where sometimes a bug while in a round could rarely impact the player save, now if there is a bug in-game which would impact your discs, it doesn't impact the player save, leaving your collection intact.

Fixed an issue where a Bag could be saved but not the Collection, and vice versa. This should resolve a bug where players would rarely get a duplicate of a disc, but lose another disc in return.

Fixed miscellaneous bugs related to a small increase in memory usage.

Fixed an issue where stamps with old stamp variants (e.g. Berg) wouldn't have their new stamp variant in the Daily Deals Shop.

We have changed the intro sequence to be more spring themed.

Fixed an issue where if you would put the last disc with certain filter options in the collection into a bag, you could no longer change filtering options.

Fixed an issue where water skip discs were able to cruise below the water surface after hitting rocks as they are about to get the skip off of the water.

Fixed an issue where sometimes a player could get stuck on the store panel, unable to leave.

Changed the wording on the XP Booster items in the shop, to make it clearer that you get faster experience over time, not immediate experience points.

Fixed an issue where the Royal Disc Bag which players can choose in Play With Friends (and rarely used in events), there were more discs than what is supported by the UI. Now the bag correctly has 8 discs inside of it.

Fixed an issue with UI scaling, where the bag could get larger than the window size, making you unable to see most of your discs and unable to use the bag properly.

Added support for reflective material on discs.



See you in the Valley!
Best wishes, the Spinoff Games Team.

Disc Golf Valley Patch Notes 1.439, Week of 2024-01-29


Bug fixes and QoL changes.


Fixed a long-standing issue where OB lines were inaccurate, if you consider real-life rules. Now OB lines accurately represent as if it was real life. If your disc touches the OB line, it's not OB.


Added a feature where you can change your bag in the multiplayer lobby screen after seeing the courses. You always have at least 5 seconds to change your bag even if you join "late". The bag you choose will be the bag you use for the duration of the match.


Added seven molds to the level up reward pool, these molds will later be removed from the seasonal reward pool by the time season 6 hits.
Level 0: Maiden, Gatekeeper, Berg
Level 5: Fury, Marshal
Level 10: Stal, Raider


It's not quite time to announce which molds are available in the season 6 reward pool, but we think you'll quite enjoy them!


Issue: Players were used to the old UI, and the new UI threw a wrench in some players lines that they throw on some courses - and some of the information was harder to see on small devices compared to before.
Issue: Players couldn't see some of the new UI elements on certain courses because of transparency issues.
Solution: Added a feature where the player can tweak their own in-game UI. This will be accessible in-game, by opening the top right hamburger-menu options while in a round, then pressing at the top left new cog wheel UI button. You are now able to choose between the new thinner lines, the old thicker lines, choose your own transparency preference, and more. This will also allow you to move some of the UI, in case you have a camera notch which goes into your display this would help you see all of the UI elements. We also accentuated when you're using forehand or backhand in the throw UI, making is clearer so that you do not accidentally throw with the wrong shot type as much.


We have reinstated the daily watch-ad-for-coins mechanic in the daily deals shop, as well as improved it. Now you can watch ads 4 times in a day, and receive different rewards for each ad watch, one of those rewards is a random disc reward.


Fixed an issue where some minimaps would be very low resolution on big courses.


Some lines that were unintentional exist because of lack of tree colliders. We have added tree colliders to many trees that were missing them. Most "local routes" will still be possible, but more difficult to execute.

Here's a list of affected holes:

Sunshine Glade 5

Owlwood 6

Kaho Park 2

Kaho Park 6

Northern Lights 8

Emporia Country Club 9

Harrowing Woods 9

Lost Island 8

Downtown 5

Downtown 6

Windswept Fields 7

Windswept Fields 8


Fixed an issue where Maple Hill in Multi Player and Daily Challenge caused Blueberry Thicket to show in the course preview instead of Maple hill.


Fixed an issue where the multiplayer opponents scores could overlap your bag when changing discs.


Fixed an issue where OB lines on some holes displayed incorrectly.


Fixed an issue where selecting shot type (Forehand, Backhand, Putt) would also select the wrong disc.


Fixed an issue where Special Offers tab was visible on steam, despite not being able to open the shop and buy packs with real money on the platform.


Fixed an issue where Northern Breeze 4's flyover didn't work as intended.


Fixed an issue where you sometimes would see the in-game throw UI in the main menu.


Fixed an issue where the throw lines in multiplayer wouldn't show up on your minimap until you made your first throw.


Fixed an issue in the Season Track where you sometimes would receive discs with basic colors. You now receive only special colors, as intended.


Fixed an issue where the distance to basket showed an incorrect number in multiplayer.


Fixed an issue where the ECC and The Beast courses would show F9 in multiplayer even when holes from 10-18 showed up.


Fixed an issue where some minimap icons were inconsistently sized.


Fixed an issue where if you watch a replay after going OB on some courses, "Move To Lie" becomes an option when it shouldn't - pressing it causes the game to place you at an incorrect position. Now it properly displays options that are correct, and won't send you to the "void".


Fixed an issue where some distance drivers could have Accurate on the disc.


Fixed an issue where the game doesn't give you feedback that you have disconnected from a multiplayer match, causing you to be able to fully complete the match but still receive "R" (Retired) as your result. Now if you are unable to submit scores and have disconnected, the game will attempt to kick you from the match, giving you quicker feedback on your connection status.


Fixed an issue where the UI would flicker in-game sometimes.


Fixed an issue where the "strafing" feature (moving left-right, above the rotate feature in the in-game UI) moved at different speeds depending on your systems frame rate.


Fixed an issue where if you join a multiplayer lobby "late", you would barely be able to see the courses you're going to play on before entering the match.


Fixed an issue where some returning players would incorrectly not have the Tournament Pack unlocks.


Fixed an issue where some returning players couldn't load their collection.


Teassue: Players noticed that in the Season 4 end rewards, that the piraty disc said "Teasure" instead of "Treasure".
Treasolution: Actually, this was a very much intended reference to pirates loving to drink tea. Pirates did drink tea, right..? What if the real Teasure was the tea we drank on the way... (The stamp stays for the novelty!)




See you in the Valley!
Best wishes, the Spinoff Games Team.

Disc Golf Valley Patch Notes 1.426, 2023-12-20


Contents and features.


We're introducing a new attribute to the game! Water Skip.


Water Skip enables a disc to skip on still water (not flowing rivers), if the disc meets a few requirements.

The disc needs to meet the following requirements to get a skip: Have maximum 40 degree angle when hitting the water. Have a minimum speed when hitting the water. Have a velocity which is higher horizontally than vertically. Have the Water Skip attribute (duh).


We're very excited to see what you do with this new attribute, and what new lines you find to get previously hard-to-get eagles (or even albatrosses!). As time goes on until the next release, we might tweak some of the values of Water Skip if the balance is completely off, or not fun - so don't hesitate to be vocal about your feelings of Water Skip!


As Season 4 comes to an end on December 27th 12:30 UTC, all players who played 5 or more matches during the season will receive rewards based on their ranking.


Season 5 is soon to be out, along with the accompanied Season 5 Pass. Open the door, 1, 2.6, and fight your way to unlock multiple brand new molds and the improved season pass rewards.


There are multiple changes to the season pass. The most requested change was to the end game season pass rewards, that required 500 points each to unlock. This has now been changed. Level 26 now requires 75 points instead of 500 points. Level 27 requires 100. Level 28 requires 125. This increase in points required per level caps out at 500 points.


We have also adjusted the early season pass levels point requirement. The first level now requires 10 points, and scales up to season pass level 10 which requires 50 points. All in all, these changes should mean that every player will get: Season pass levels while still in their first 5 multiplayer matches, an easier time reaching level 25, and on average the amount of rewards players get for the same effort is more.


There are also some changes to the free and paid track, most notably in the random disc rewards.


The random disc rewards in the season track have been adjusted 


There are new random disc rewards:

Putter: Pure, Hope, Shield, Reko, Mercy, Keystone, Dagger

Putter/Midrange: Pure, Hope, Shield, Reko, Mercy, Keystone, Dagger, Claymore, Fuse, Warship, Gatekeeper, Bounty, Anchor, Compass, Trust

Midrange: Claymore, Fuse, Warship, Gatekeeper, Bounty, Anchor, Compass, Trust

Midrange/Fairway: Claymore, Fuse, Warship, Gatekeeper, Bounty, Anchor, Compass, Trust, Explorer, River, XXX, SaintPro, Glory, Hatchet

Fairway 7-9 speed: Explorer, River, XXX, SaintPro, Glory, Hatchet

Fairway 9-11 speed: Lots, Felon, Escape, Pioneer, Musket, Grace


We have adjusted the Season Pass Content for Season 5. The discs that are available in the random disc rewards in the season track are:
Kastaplast: Rask, Stål, Falk, Svea, Berg, Stig (new), RekoX (new)

Dynamic Discs: Captain, Vandal, EmacTruth, Judge, Marshal, Agent (new), Raider (new)
Westside Discs: Harp, Gatekeeper, Bear, Sword, Destiny, Maiden (new), Underworld (new)
Latitude 64: Savior, Fury, Sapphire, Core, Hope, Rive, Flow (new)

Branded: All of the above


We changed the colors available in the free and paid track random disc rewards. We created a new color category in the back-end which is called "special colors". This new category contains colors that have been available in old team-series packs, pro shop packs, and other locations, so you can now receive never-seen-before mold+color combinations from the season track. You can no longer get the Basic Colors (example: no-pattern-red) as well in the track.


When adding these discs, we’re also removing some amount of discs from the reward track, and adding the ones not already in the level up pool, to the level up pool. The new discs that are available in the level up pool and daily deals coin shop are:

Level 0: Reko (Kastaplast)
Level 5: Warship (Westside Discs)
Level 10: Escape (Dynamic Discs)


We have also moved two discs in the level up pools:
Level 20: -Guld, +Felon
Level 50: -Felon, +Guld


This is because we're rebalancing the Guld to go further. With the added distance the disc gets from this update - it's too much distance to be next to Ballista Pro which is the premium distance driver between level 20-50.

Old Guld Numbers:

Drag: 2.35

New Guld Numbers:

Drag: 2.14


Drag effectively means: The higher the number, the harder its speed and distance falls off, and the faster it fades. This means the Guld goes further with this new update.


Why did we rebalance Guld? We felt that the Guld didn't properly represent itself in the game in terms of distance compared to the rest of the field and the discs of other brands. We have increased the distance that the Guld flies, while maintaining a similar line. It should now be more comparable with other max-distance drivers such as the rive, zeus and cloud breaker.


We added new molds to the game, including the Spinoff classic Manta (featured in the season 5 pass). Stay tuned for more information.


We changed the in-game throw UI to give better information to the player about how their disc will fly depending on if they Hyzer/Anhyzer or throw it flat. We took the time while doing this to further accentuate the Chevrons that are commonly used as aim points to be more visible on all courses.


You can now also click the arrows in the quick select disc view, instead of just swiping. 


In a previous release without patch notes, we released Maple Hill in practice mode, Events, and Play With Friends mode. We will add this course to multiplayer now as well. We're planning a better way to introduce these types of courses into the game than practice mode, but we're not ready to announce anything just yet.


Upcoming Christmas Event with new badges to hunt.


New (really cool (again)) disc trails and effects added, which will be available in the Pro Shop and Season Track in the coming months.


When starting a multiplayer game, as soon as you find a player and can no longer cancel your match search, you now see which courses you will play on as well as your opponents in a sort of lobby.


We added a new rare colour to celebrate the 2023 World Champion Reese Hight! Good luck collecting it.



Quality of Life and Bug fixes.


Santa managed to dig out his sled from the snow storm which buried it! Rudolph has a sprained antler but the presents should still make it on time for christmas.


Issue: When MM93 and Reese finished season three at a tied first position, only one of the players received the Winner disc reward. 
Solution: We of course gave the other player the winner disc from our side - but if this were to happen again, both of the players will now receive the winner disc. 


Issue: Raptor description was the same as X1.
Solution: We have now changed Raptor's description to be its own!


Issue: Maple Hill hole 8 had an issue where if a disc got stuck between the basket and the plateau, it counted as in.
Solution: It no longer counts as in.


Issue: The new transparent trees are hard to see through if there's multiple trees/bushes in-a-row.
Solution: We have adjusted the transparency, it should now be easier in general to see through the worst offenders.


Issue: In the season track, some players found it confusing to receive an "Icon", not knowing if it's a disc called "Icon" or if it's a profile picture.
Solution: We have now renamed the item to "Profile Icon".


Issue: We had an issue where you needed 801 rating to qualify for Champion division, instead of 800. This was also the case for Prospect (400) and Expert (550).
Solution: The rating now correctly requires 400 for prospect, 550 for expert, and 800 for champion.


Miscellaneous smaller bug fixes and spelling errors are resolved.


A big thank you!
We’ve gone through a lot of your feedback from the survey that we posted a little while after Season 3 started. There were thousands of entries to go through, and we're happy to say that some of the changes listed in this post are based on feedback from that form. 


See you in the Valley!
Best wishes, the Spinoff Games Team.

Disc Golf Valley Patch Notes 1.411, 2023-10-19


Contents and features.


As Season 3 comes to an end on October 27th 11:30 UTC, all players who played 5 or more matches during the season will receive rewards based on their ranking.


Season 4 is soon to be out, along with the accompanied Season 4 Pass. Hoist yer mast, and score some yo-ho-hole in ones in the valley. Perhaps, if you play well enough, you’ll get visited by the dreaded Captain C.


We have adjusted the Season Pass Content for Season 4. The new discs that are available in the random disc rewards in the season track are:
Kastaplast: Rask, Stål
Dynamic Discs: Vandal, EmacTruth
Westside Discs: Harp, Sword
Latitude 64: Savior


When adding these discs, we’re also removing the same amount of discs from the reward track, and adding the ones not already in the level up pool, to the level up pool. The new discs that are available in the level up pool and daily deals coin shop are:
Level 5: Bounty (Dynamic Discs)
Level 10: Shield (Westside Discs)
Level 20: Guld, Lots (Kastaplast)
Level 50: Felon (Dynamic Discs), Hatchet (Westside Discs)


Added new molds to the game. We won’t reveal too much right away, but there might be some old-school aquatic creatures making a return to the game. Stay tuned!


Added more Stock Stamps allowing us to use those discs in reward pools now and in the future.


Added a feature where a player can have multiple bags, with different discs in each bag. Fill up three bags, pick the one you want for the purpose you want. It has never been easier to complete Badges in Challenge the Valley! The bags are unlocked based on your player level. You start with one, get your second bag at level 10, and your third one at level 20.


Added a new course, Northern Breeze. Don’t forget the hand warmers!


Upcoming Halloween Event, for the sweet tooth.


Some minor changes to the season track, it should now be more clear when you level up.


New (really cool) disc trails and effects added, which will be available in the Pro Shop and Season Track in the coming months.


New team series players.



Quality of Life and Bug fixes.


Artur finally caught the spider hiding in the shadows!


Issue: When we added the new Berg/Warship stamp to the game, it overrode the stamp that players had previously purchased. We reverted the change and looked to find a better permanent solution.
Solution: We have now added back the new Berg stamp to the game. This stamp is available through the Season Pass reward track. The old Mountain Berg stamp is no longer available, but will remain in your collection if you already have it. This change is reflected in the Warship stamp as well. This issue should also not happen again in the future on other discs.


Issue: When entering the collection with a large amount of discs, it freezes the game and in some instances crashes it.
Solution: We have queued the loading, and added a loading bar for better feedback to the player to understand what’s happening. For most players this should be a direct improvement. We’re still not quite there to handle collection sizes that span multiple thousands of discs however. We also added a save animation for when you exit the collection, for clarification on when the game saves your changes in the bags/collection.


Issue: When a Mercy disc had the Rauta color, it showed the Mercy stamp.
Solution: The Mercy stamp no longer shows up on the Rauta color, and should also have better alignment in other rare colors.


Issue: When starting a new season, it’s daunting for many players to play versus the best players in the game while they finished in Prospect or lower in the previous season, since all players now revert back to exactly 500 ELO points.
Solution: Squish the ELO instead, using an algorithm we can squish players ELO to go towards 500. You’ll start higher than you ended the previous season if you finished lower than 500, and you’ll face players around your own level instead of the world champs and multi-season winners. Conversely, players who finish above 500 points will start higher than 500. Generally, players will land between 400-600.


Issue: We had an issue with Glimmer Colors where they didn’t glimmer.
Solution: Made Glimmer Colors glimmer again.


Issue: We were unable to provide you with Rare Colors for certain disc brands because the Latitude 64° stamp was attached to some of them.
Solution: We added more small logos like the Latitude 64° Logo on the Rare Colors. The Westside and Dynamic discs that we have added to the level up pool will now be able to use Rare Colors and have their own brand’s logo on the disc.


Issue: In multiplayer, the follow-flight trails are sometimes visually intrusive.
Solution: Make the trails a little bit more transparent, but up the saturation to still keep them vibrant. This should result in them not taking over the screen as much.

Various bug fixes: Fixed miscellaneous bugs throughout the game.


A big thank you!
We’ve gone through a lot of your feedback from the survey that we posted a little while after Season 3 started. There’s thousands of entries to go through that have filled in the manual text fields, so it’ll take a while longer to get a clear picture. We have some good takeaways already, and we’re working on implementing some of these changes for the November/December release, and Season 5. We plan to follow-up on this some more in the next year as well with another survey to compare the before/after in order to make sure we’re going in the right direction.



See you in the Valley!
Best wishes, the Spinoff Games Team.

Disc Golf Valley Patch Notes 1.389, 2023-08-25


Contents and features.


As Season 2 comes to an end, all players who played 5 or more matches during the season will receive rewards based on their ranking. 


Season 3 is soon to be out, along with the accompanied Season 3 Pass. If you're trying to rank up for Season 3, don't get caught in the middle of a railroad track. Bolt to action, climb the ladder, and upgrade your bag with the new Season 3 Pass rewards.


We have adjusted the Season Pass Content for Season 3. For example: The Latitude 64 Disc Pool for the Random Disc Rewards now has a completely new pool. The discs in this pool are: Fury, Sapphire, Core, Hope, Claymore, Rive.


We use a different attribute pool for the Season Pass Random Disc Rewards than we do in the Level Up Rewards. For example: The Heavy, and the Extra Fade attribute are nonexistent in the Season Pass. This is to help ensure that you get more desirable options from the Random Disc Rewards from the Season Pass. Just like in Season 2.


Added new molds to the game. The Discmania Essence and Origin can be found in the Season 3 Pass, while others will be revealed  very soon.


Added more Stock Stamps allowing  us to use those discs in reward pools now and in the future. 


AI Tournaments have a new look. All available tournaments are now always listed from easiest to hardest. You can also see how many out of the 35 tournaments that you have finished 1st place in!



Quality of Life and Bug fixes.


We're now back from vacation!


Issue: When claiming the random disc rewards in the season pass, you would sometimes receive multiple discs of the same mold including the attributes. This is not fun.

Solution: Now, every random disc reward in the season pass will always yield three different molds.


Issue: When claiming the random disc rewards in the season pass, if you lost your session or crash, the reward was considered claimed but you received no reward.

Solution: You can now opt to choose your disc reward later. Even if you lose your session or crash during the selection, the reward is not considered "claimed", and you will be able to claim it again.


Issue: The Latitude 64 disc pool in the Season Pass is the same as the royal (level 50+) Level Up Reward. This makes the reward less exciting as many players likely have seen most of these discs many times before. Especially in the end game rewards post season level 26.

Solution: The Latitude 64 disc pool is now improved, and now contains the following 6 discs instead: Fury, Sapphire, Core, Hope, Claymore, Rive. This does not affect the Level Up Reward pool.


Issue: When we added the new Berg stamp to the game, it overrode the stamp that players had previously purchased.

Temporary Solution: Revert the Berg stamp to the mountain art stamp, and in a later patch reintroduce the new text-Berg stamp without overriding the old Berg stamp. This will affect all of the text-Berg stamps, and turn them into the Mountain Berg, including the ones received in the Season Pass Random Disc Reward.


Problem: When finishing a round, and you receive your experience in the summary screen, there are no sound effects for some of the rewards.

Solution: Add sound effects on the missing spots.


Issue: When unlocking the season pass, there's not a lot of feedback showing that you have unlocked it. Sometimes players don't notice that they have received the on-purchase-disc or didn't know that they were supposed to get one.

Solution 1: Move the on-purchase-disc to the season track at "level 0". This way we both teach the player how to claim the reward, and have clearer feedback that the disc has been received. You will be able to claim this disc even if you haven't played a single multiplayer match yet.

Solution 2: After purchasing the season pass, the game now sends the player directly to the multiplayer view, where they can claim their earned rewards.

Solution 3: After sending the player directly to the multiplayer view post-purchase, play a short animation and sound effect which shows the unlocking of the season pass.


Issue: In Play with Friends, there's an issue with Sunshine Glade where sometimes you cannot progress to the next hole.

Temporary Solution: Disable Sunshine Glade in Play with Friends until we implement a permanent fix.


Issue: When finishing in first place in a ranked multiplayer match, you would sometimes not receive +1 on the Multiplayer Master badge count, or coins.

Solution: Now when you finish in 1st place in a multiplayer match, you get progress for your Multiplayer Master badge, as well as coins, as you should.


Issue: When entering the multiplayer screen, your scroll position in the season pass always defaults to the start, and you have to scroll manually to the level which you want to claim. This makes it hard to tell when you have a reward unlocked.

Solution: Now when entering the multiplayer screen, it will scroll to the position of the highest claimable object. This means that if you level up, you also will be able to immediately see and claim your new reward. We also made the claimable objects animated to easily spot them.


Issue: When accessing the Pro Shop, Branded Packs which have been in the shop for longer will show up top. This makes it hard to tell when there are new packs available.

Solution: Move the Branded packs further down, and move the Pro Packs further up. Now the order is: Season Pass, Pro Packs, Branded Packs, Coin Boosters.


Issue: When progressing the season pass, the Coin rewards felt lackluster.

Solution: Double the Coin rewards between level 1-25.


Issue: Some players couldn't access the Daily Challenge when the new Ikigai Enso was in the pool.

Solution: We temporarily disabled Ikigai Enso from the Daily Challenge, we are looking forward to enabling it again soon. All players should now be able to play.


Issue: When previewing the discs in the Season Track, you could not take the discs for a test drive.

Solution: We added an inspect button to the disc preview in the Season Track, if you tap on the disc, you’re now taken to the Inspect Disc window and can test drive the disc.



See you in the Valley!

Best wishes, the Spinoff Games Team.